When I was doing the Roll For Initiative Podcast this past Sunday, we had a question from a listener asking about what is the right age to bring your kids…
How important are details in your campaigns or adventures? It's easy to miss a detail or two for certain things while running a game.We've all done it, we've improvised a…
Join Vince, Nick and Chad as they clean out the mailbag, answering questions from emails and voice mails. Roll For Initiative Website http://www.rfipodcast.com Roll For Initiative Twitter http://www.twitter.com/rfipodcast Roll For…
When we game we always tend to have some type of visual on the gaming table, because not everyone is able to picture the scene in their mind. This mostly…
The other day on the Brain Storm Podcast - The Think Tank, we recorded an episode (yet to be released) that myself, +Glen Hallstrom and +Erik Tenkar had brainstormed out our own towns for…
Saw this post yesterday Oubliette Magazine's blog and I thought it is an interesting idea for a kickstarter. I've seen note books where it was graph paper, and just plain notebook paper,…
This is on the topic of railroading having to say, "no". Well its more about when to put up the wall and say, "No" and how it can become disruptive when…
Giving out favor by the GM/DM, has been a common thing since gaming was invented. It started as just a thing around the table, where the DM would award a…
DM Fiat, we've all experienced a game where the person running it changes the rules to fit the situation at hand. Maybe you don't care much about it as long…
Some people claim that on the fly DM'ing is a natural skill, improving things left and right to entertain their players. While other DMs will prep every little detail, making…
Do you listen to actual play podcasts that float around on the web? Do you find listening to other game masters weave a story and see how the players react?…
Great little site I've stumbled into, and it maybe worth looking into to get a few of these for your campaign or adventures. There is nothing like putting a prop…
In all editions of all games there is always a rule about encumbrance, defining how much a character can carry on himself before it slows him down or puts a…
Today is 9/11.We all remember what happened. We all remember what we were doing that very day.You can never forget.I will never forget how I lost a family member that day.…