Sometimes when you are running a game, the players throw you for a loop, or turn left when you totally thought they would turn right. IT HAPPENS. There is no way to determine where the group will go… sure you could have a good idea how they’d react, but you’d never know all the time.
Monthly Archives: November 2016
People always ask me, “why do you always skip the getting together part of the game, or drawing us all in as a group and just saying we all know one another?” Frankly my answer to this is simple, I find it boring and a waste of time. The game is there for me to have
Still working away at SpaceLords of Venus, a Space Pulp edition to Mazes & Perils. Here is what my OneNote looks like so far and this is the tab I am working on. Some folks wanted a little look at what I was doing since I announced this whole thing. This race I am basing
Normally I don’t get involved in such things as this, or even want to put this on my blog, but this needs to be exposed, because its horrible. We all have our political affiliation, some keep it private, while others are very outspoken in their personal lives. I, for one are one of the outspoken
Further diving into the whole, space pulp thing for use with Mazes and Perils, I’ve designed up this evil world dominating creature, Alkmanian. Evil to the core, all they care about is themselves and will enslave the Venusians, the Fearians and Earthlings to do their bidding. Move: 180’/turn Alignment: EvilHit Dice: 3Attacks: 1 weapon (Alkmanians Phase Rifle,
It’s always interested me in doing a expansion of Mazes & Perils to include rules for a “space pulp” type game, you know one, where people could be really warp minded and cruel (like me!). So I figured I would explore a few things while creating in this blog, fleshing things out and maybe get