The Evil GM – Enough Already OSR..
I am growing a little tired of the posts about people defining the OSR, and then arguing about what it TRULY means.
The Podfather of the OSG
I am growing a little tired of the posts about people defining the OSR, and then arguing about what it TRULY means.
When I was doing the Roll For Initiative Podcast this past Sunday, we had a question from a listener asking about what
How important are details in your campaigns or adventures? It’s easy to miss a detail or two for certain things while running
Join Vince, Nick and Chad as they clean out the mailbag, answering questions from emails and voice mails. Roll For Initiative Website
When we game we always tend to have some type of visual on the gaming table, because not everyone is able
The other day on the Brain Storm Podcast – The Think Tank, we recorded an episode (yet to be released) that myself, +Glen
Saw this post yesterday Oubliette Magazine’s blog and I thought it is an interesting idea for a kickstarter. I’ve seen note books where it
This is on the topic of railroading having to say, “no”. Well its more about when to put up the wall and say,
Giving out favor by the GM/DM, has been a common thing since gaming was invented. It started as just a thing around
Join Vince this week as he sits down with Bryan from & Magazine, talking about creating magical items in the game.
DM Fiat, we’ve all experienced a game where the person running it changes the rules to fit the situation at hand. Maybe
Some people claim that on the fly DM’ing is a natural skill, improving things left and right to entertain their players. While
Do you listen to actual play podcasts that float around on the web? Do you find listening to other game masters weave
So you sit down to gaming, after the entire week of working and in comes a buddy or two with a bottle
Great little site I’ve stumbled into, and it maybe worth looking into to get a few of these for your campaign or
In all editions of all games there is always a rule about encumbrance, defining how much a character can carry on himself