Ring of Bewitchery
by the Evil GM
The wearer of this ring has the ability to charm or manipulate any two legged humanoid of man size, it does not affect undead or large monsters. If the target fails their saving throw he instant becomes enamored with the wearer. The target will do anything to please the wearer within reason of the love target now feels over the wearer. Normal logic does apply here for the Referee as they will adjudicate what falls under the bounds of the enamored target and any such acts that will cause the target to do something they would not normally do (such as jump off cliff or kill a friend) will result in a saving throwing to break the charm. The target may have fallen for the wearer, but still has their own free will to make the final decision. (Rule of thumb, a loved one will what they can to please the one they love, but if it goes against their nature and them question it in their head, saving throw is needed). The target will get a chance to break the charm based on the following, referencing the target’s intelligence:
2 thoughts on “The Evil GM – Ring of Bewitchery – Edition Neutral”
Oh? Good point Tim, thanks!
Cool. The only thing I suggest is change the target's attribute from Intelligence to Wisdom. Wisdom is the standard fill-in for willpower.