I was messing around with the idea of a quick and dirty grapple system for my games. I wanted something simple enough it can be resolved in a matter of a roll or two but not so simple one side over powers the other.

So I decided to take the method of rolling by taking the attackers d20 roll and adding any Strength bonuses vs. the defenders d20 roll +Strength bonuses as the base.

Then I decided that depending on their size you’d also roll an additional die such as:

- · Small – d4
- · Medium – d6
- · Large – d8

After you roll this secondary die, you minus it off your opponents result total

Example: John is playing a Halfling who gets a d4 secondary die to his roll, while Tim is playing a human who gets a d6 as his secondary die.

- · John rolls a 15 + 2 (str mod) = 17
- · John rolls d4 and gets a 3
- · Tim rolls a 18 +1 (str mod) = 19
- · Tim rolls d6 and gets a 2

– –

*John’s new total is 15 (17 total minus Tim’s d6 roll of 2)*– –

*Tim’s new total is 16 (19 total minus John’s d4 roll of 3)*

**Tim is the winner of the grapple.**

Now people are most likely saying, well what about if its small vs. Large? I decided that when its small vs. Large the secondary die totals are swapped, giving a small the d8 and the large a d4.

Of course this method is based on humanoids only and should be modified when using other sizes.

Just some thoughts.

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