Volume 2 Special Insert 3
Volume 2 Special Insert 3
Intro o:ooo Castle of the Mad Archmage http://greyhawkgrognard.blogspot.com/2010/07/castle-of-mad-archmage-final-release.html
DM Matt's review of Heroes of the Feywild - http://diehardgamefan.com/2011/12/06/tabletop-review-dungeons-dragons-player%e2%80%99s-option-heroes-of-the-feywild-fury-of-the-feywild-fortune-cards/
Sage Advice - 19:04.270 Dragon Magazine issues covering the Underdark: The Wanderers Below - Dragon Magazine Issue 152 pg 28 To the Center of the Oerth - Dragon Magazine Issue 131 pg 22
World of Grewhawk Map http://www.highprogrammer.com/alan/gaming/dnd/greyhawk/map/
Glub
FREQUENCY: Rare NO. APPEARING: 1-5 ARMOR CLASS: 8 MOVE: 0' HIT DICE: 3 % IN LAIR: 100% TREASURE TYPE: Nil NO. OF ATTACKS: 0 DAMAGE/ATTACK: 0 SPECIAL ATTACKS: See below SPECIAL DEFENCSES: See below MAGIC RSISTANCE: 35% INTELLIGENCE: Non ALIGNMENT: Neutral SIZE: S to M PSIONIC ABILITY: Nil
The Glub are a weird plant growth found in subterranean areas. It looks like a large glob of blue slime. It will always stay in one place as it's underside acts as a sort of glue, this glue will spill out from the Glub when it is killed, and a saving throw vs acid must be made, doing 1-12 hit points of damage if saving throw is not made. It's only attack will electrify any creatures who touch it. This electric zap can travel through any sort of metal. Causing 2-20 hit points of damage. No saving throw.
Game Mechanics - Placement of Magical Treasure 41:08.901 Dungeon Master's Guide pg 92
Outro 1:04:32.005
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