Welcome to the first post in Solo Sorcery, a space where I will share my opinons on solo roleplaying, as well as open up my book to show what I’ve created! I will also have various solo plays going on, either in written, audio or video format for those that enjoy listening to plays.
So let’s kick things off with my simple and chaotic, d100 Oracle Chart. Its a chart I keep in my notes section of my phone and with a dice roller app, I can play on the go!
The Chaotic Oracle Chart!
In the world of tabletop Solo-RPGs, unpredictability is key to creating thrilling and memorable adventures. As a solo player, you have the power to shape the story, but sometimes, even you might want to leave certain outcomes to chance. Enter the Chaotic Oracle Chart, a tool designed to inject a bit of randomness into your sessions, keeping you on the edge of your seats.
What is an Oracle Chart?
An oracle chart is a simple yet powerful tool used in RPGs to determine the outcome of actions or events when the answer isn’t immediately clear. It’s a great way to add an element of surprise to your game, making it more dynamic and exciting. By rolling a d100 (a percentile die), you can quickly determine whether something happens—and just how likely or unlikely it is.
Introducing the Chaotic Oracle Chart
I've designed a new oracle chart that leans into the chaos of storytelling. This isn’t your standard "yes or no" tool—this chart has been carefully crafted to keep your sessions unpredictable, with outcomes that range from "Extreme No" to "Extreme Yes." Here’s how it works:
Chaotic Oracle Chart (Using a d100)
1-5: Extreme No
6-26: No
27-48: No, But…
49-53: Uh-oh, Complication!
54-74: Yes, but…
75-95: Yes
96-100: Extreme Yes
How to Use It
The beauty of this chart is its versatility. Whenever you’re faced with a situation where the outcome isn’t clear, roll a d100 and consult the chart. The result will guide the narrative, adding an unexpected twist to your story. Will the heroes succeed against all odds, or will they face an insurmountable obstacle? Let the dice decide.
Events are either Likely, Unlikely or 50/50.
If an event is likely then you roll d100 and read the results to give the highest result. If you rolled a 27 you would invert that to make 72.
If the question was unlikely then you would read the dice to produce the lowest number. If you rolled 27 then that result would stand.
If you simply do not know and its 50/50, you roll the dice, either calling the color or using the 10s die as the lead, and let it stand as is.
What about the “but…” on the chart, what does that mean?
The But modifier softens the result so it is not a clear cut and depending on a No or a Yes, the situation could be in your favor or not.
Tell me about the “Uh-oh, Complication!”
When you roll a “Uh-oh, Complication”, your question is disregarded for the moment as something is messing up your plans. For example if you rolled a complication to check to see if the bank guard fell asleep at his post as you are sneaking by, the complication could be, the guard is sleeping but as you are about to sneak past, another guard comes in and relieves him of his shift. Another complication could be a you sneaking past this sleeping guard, a villager comes walking out of their home and spots you sneaking past the guard post, and then screams for the guard!
(optional Rule) Doubles, That’s a thing too!
Yes, doubles on the dice, 22, 33, 44…etc are a thing as well. Depending on which doubles could mean favor or disaster for your character!
55, 44, 33, 22, 11 - Will add a disastrous intruption to your results.
66, 77, 88, 99, 00 - Will add a very favorable event to your results.
There you have it, that’s what I use when using an oracle when I am not using Mythic Game Master Emulator or Game Master Apprentice cards.