Rumble link:
https://rumble.com/v6gttns-lets-chat-about-gurps-fantasy-1e-for-a-sec.html
I’ve been going back through GURPS 3rd Edition, and man, this system just doesn’t get the love it deserves—especially on YouTube. There’s plenty of content on modern editions, but 3E? It’s like people have forgotten just how solid this system was. It’s the version I played back in the day, and diving back into it now has been a blast.
Today’s video is little chat about GURPS Fantasy 1E book—a supplement that’s packed with world-building tools, and enough flexibility to make it the perfect addition to any GM’s toolkit. What I love about it is how open-ended this edition is! It doesn’t choke you with lore—it gives you just enough to set the stage and then hands you the reins. That’s my kind of world-building.
Getting back into GURPS 3E has been like dusting off an old sword—it still swings just as well as it did years ago. If you’ve never given it a real shot, or if you’re like me and stepping back into it, trust me—it’s worth another look.
I should mention SJ Games does a separate line called Dungeon Fantasy which is just the rules from GURPS and the supplement needed to run a fantasy RPG, you don't need the core rules AFAIK
I def need to check this out! I’ve heard of it but never looked at it closely.