I’ve always been intrigued by the idea of expanding Mazes & Perils with rules for a "space pulp" style game. You know the type—where characters can be twisted, ruthless, and maybe a little bit like me!
So, I figured I’d explore a few ideas here on the blog, flesh things out, and maybe get some feedback along the way.
First up, let’s talk about guns—or, in true space pulp fashion, "ray guns." It’s a classic term for the genre, and while I might tweak the name later, let's roll with it for now.
Sun Gun—yeah, that’s got a nice ring to it.
Sun Gun
Damage: 1d6 blast
Charges: 6
Blasts Per Charge: 3
Reload Time: 1 round
Recharge Rate: 1 hour in direct sunlight
The Sun Gun does exactly what it sounds like—it harnesses the power of sunlight and channels it into a laser-like blast. Each gun holds 6 charges, and each charge gives you 3 shots. When you run out, you’ve got to spend a round twisting the dial to load the next charge. To recharge it, just leave it out in the sun for an hour, soaking up those rays.
And in my mind, the gun has this cool design with a twist-able piece just before the barrel—the part you’d rotate to load up the next charge. It’s got that retro-futuristic vibe that fits the space pulp feel perfectly.
Just a work in progress for things I am thinking about. Anyone have thoughts about this?