
Today, weâre talking about one of D&Dâs most iconic and underappreciated spellsâAnimate Dead. This third-level necromancy spell lets you turn lifeless bones into loyal minions, but letâs be honestâhow often do players actually use it? Weâre breaking down everything you need to know: how it works, why villains love it, and how players can use it to their advantage.
Iâll share some of my own experiences running Animate Dead in games, the strategies behind choosing skeletons or zombies, and how to keep your undead horde in check. Weâll also touch on the moral dilemmas that come with animating corpsesâbecause nothing says âparty tensionâ like summoning skeletons in a holy temple. Whether youâre a cleric looking to bring some backup or a Dungeon Master managing the chaos of the undead, this episode has you covered.
Highlights
đ Versatile Necromancy: âAnimate Deadâ allows clerics to raise skeletons or zombies, adding a unique strategic element to gameplay.
đ§ Player Underutilization: Despite its potential, players often overlook this spell, leading to missed opportunities in campaigns.
âď¸ Mechanics Matter: The effectiveness of skeletons versus zombies depends on their hit dice and the condition of the corpse, requiring careful consideration during gameplay.
đ Moral Dilemmas: The ethical implications of raising the dead prompt discussions about alignment and the nature of good in D&D.
đ§ DM Challenges: Dungeon Masters face unique challenges in managing animated undead, including tracking their actions and ensuring fair play.
đ˛ Big Bad Evil Guy Favorite: Villains frequently use âAnimate Deadâ to bolster their forces, leading to creative encounters for players.
âď¸ Flexibility in Rules: Various interpretations of the spell, advocating for flexibility in its application to enhance fun and engagement.