
Whatâs better than being a hero? Being a super-hero. In todayâs episode, Iâm cracking open the pages of classic D&D and taking a look at the Potion of Heroism and Super-Heroismâthe go-to power boost for fighters who want to push beyond their limits.
The Potion of Heroism grants a temporary surge of life energy, boosting the drinkerâs effective levelâhandy when a 3rd-level fighter suddenly gets to swing like a hardened veteran. The Potion of Super-Heroism? Thatâs the next step up, juicing up warriors even further, allowing them to hit harder, take more damage, and feel truly unstoppableâfor a short time, anyway.
Both potions work like a cheat code for low-level fighters, letting them punch above their weight class in battle. But hereâs the kickerâthese effects donât last forever, so chugging one at the wrong time might mean wasting precious power when you need it most.
When should you uncork one of these bad boys? Are they worth the gold and risk? And more importantly, should your DM be terrified of a potion-fueled murder machine? Iâm breaking it all down in todayâs episode. Strap in, grab your dice, and letâs talk hero juice!
Good subject for an episode.
DMG 1e p125 does state that, unless otherwise specified, potions last 4+1d4 turns.