
AD&D - Cursed Items and Identifying them..
Cursed items can be fun and create great stories...
Cursed items. The bane of adventurers everywhere and the mischievous delight of dungeon masters. You know the drillâour plucky hero picks up a shiny new sword, only to find out itâs not so much âSword of Slayingâ as it is âBlade of Bondage.â But what makes cursed items so delightfully dangerous in AD&D isnât just their effectsâitâs the mystery surrounding them and the inherent gamble in figuring out what youâve got. Enter the Identify spell.
Now, hereâs the kicker: Identify isnât the omnipotent panacea your magic-user thinks it is. First, youâve got a costly material componentâ100gp worth of that sweet pearl. Thatâs a lot of gold to blow on a maybe. But worse yet, the spell doesnât just hand over the full spec sheet on your shiny loot. Oh no, this isnât a user manual; itâs more like a cryptic Yelp review. You might get the item's general function, but youâre not guaranteed to learn about any hidden surprises.
And those surprises? Theyâre what make cursed items unforgettable. Sure, that Gauntlets of Ogre Power might look legit at first glance, but once theyâve bonded to your poor fighter and reduced their Strength to a laughable 5, the real fun begins.
The beauty of cursed items in AD&D is the narrative potential they bring to the table. A cursed ring might trap a characterâs soul, but it can also hook them into a quest to remove the curseâcue dramatic negotiations with a wizard or a dangerous trek to a holy site. And the tension? Chefâs kiss.
So next time youâve got a shiny bauble in your campaign, think twice before you casually toss an Identify spell at it. Not every truth needs revealingâespecially when ignorance can lead to a far more entertaining disaster.
Dungeon masters, remember: cursed items arenât about punishing your playersâtheyâre about creating unforgettable moments. After all, whatâs a story without a little chaos? And adventurers? Well, maybe take a second before you strap that mysterious helmet to your noggin. Youâve been warned.