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Excellent work! Is it just me (an original AD&D player) or does every new character class or D&D publication seem like added “legalized cheat moves”? Players want “night vision “ to cheat against the DM weapon of the darkness, “long rests” are a cheat against the DM’s weapon of grinding down the player HP. Every player can pick locks so campaigns don’t require a thief (and their skills) - players design characters as a cheat against anything the DM can throw at them- heroes without flaws or possible failures (additional modifiers to every dice roll) - it’s like playing the game monopoly and saying “my Dog token is the child of a Hotel Tycoon and has an inexhaustible trust fund” - if everyone has in game “super powers” then just say “we go to the Dungeon, kill all the monsters, get all the treasure- what new level and now?

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thanks. Yeah it does seem that way. The more the editions “Evolved” the more they gave. Its mostly why I stick to AD&D or Basic. Its more a game of strategy and planning then just “what new power can I use to smash things”

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