Volume 2 Special Insert 3

Volume 2 Special Insert 3

Intro o:ooo
Castle of the Mad Archmage http://greyhawkgrognard.blogspot.com/2010/07/castle-of-mad-archmage-final-release.html

DM Matt’s review of Heroes of the Feywild – http://diehardgamefan.com/2011/12/06/tabletop-review-dungeons-dragons-player%e2%80%99s-option-heroes-of-the-feywild-fury-of-the-feywild-fortune-cards/

Sage Advice – 19:04.270
Dragon Magazine issues covering the Underdark:
The Wanderers Below – Dragon Magazine Issue 152 pg 28
To the Center of the Oerth – Dragon Magazine Issue 131 pg 22

World of Grewhawk Map
http://www.highprogrammer.com/alan/gaming/dnd/greyhawk/map/

Glub

FREQUENCY: Rare
NO. APPEARING: 1-5
ARMOR CLASS: 8
MOVE: 0′
HIT DICE: 3
% IN LAIR: 100%
TREASURE TYPE: Nil
NO. OF ATTACKS: 0
DAMAGE/ATTACK: 0
SPECIAL ATTACKS: See below
SPECIAL DEFENCSES: See below
MAGIC RSISTANCE: 35%
INTELLIGENCE: Non
ALIGNMENT: Neutral
SIZE: S to M
PSIONIC ABILITY: Nil

The Glub are a weird plant growth found in subterranean areas. It looks like a large glob of blue slime. It will always stay in one place as it’s underside acts as a sort of glue, this glue will spill out from the Glub when it is killed, and a saving throw vs acid must be made, doing 1-12 hit points of damage if saving throw is not made. It’s only attack will electrify any creatures who touch it. This electric zap can travel through any sort of metal. Causing 2-20 hit points of damage. No saving throw.

Game Mechanics – Placement of Magical Treasure 41:08.901
Dungeon Master’s Guide pg 92

Outro 1:04:32.005

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